Whee Fight Scenes! (This Is A Seirei no Moribito Advertisement)
For the past couple of years I have been almost exclusively writing fanfiction for action-fantasy video games which has led to me developing opinions on writing fight scenes. I used to hate writing them because what even happen fight, really, like what the hell??? But now I’ve learned to tolerate them! Sometimes I even enjoy writing them! So now I will share my wisdom with you.
(Disclaimer: This post was written so I could avoid writing a fight scene.)
My credentials: I occasionally write fight scenes in my action-fantasy video game fanfictions, and I have seen Seirei no Moribito the anime several times. I do not claim to be an expert on fight scenes, but I do claim to love Seirei no Moribito to bits.
Part 1. The Set Up
There’s this excellent anime about a mercenary on a life-long quest for redemption who ends up taking a cursed prince under her protection. It’s about unraveling propaganda and colonialism, and also about kicking ass. The first time I watched this anime, when I got to the episode 3 rice field fight, I thought, “holy shit, I see now that a good fight scene requires not only a kick-ass fight, but also narrative/emotional build up in order to give the scene weight and tension.”
Like, lots of anime have excellent and extremely iconic fights, but this was the show that really made the writing aspect of it stick in my brain. Seirei no Moribito is also an adaptation of a book, which might why this stood out to me: the way its fight scenes are constructed are not as reliant on the actual visuals so much as they are on everything else (the animation for the fight is gorgeous, too, like, just watch this show please it’s so good). That said, I haven’t actually read the book. But I have seen this show several times and the rice field fight gets me so hype.
(And also every other fight scene. I’m never over episode 13. If you have to watch only one (1) episode of Seirei no Moribito, watch episode 13. But also, don’t do that. Watch the entire thing you coward.)
Anyway. What’s going on in Seirei no Moribito episode 3?
Part 1a. The Narrative Stage
Ep3 is early on in the series. The rice field fight is not the first action scene, but it is the first fight scene. This is what we know going in:
- Balsa, our main character, is a formidable mercenary with a practical mind and a strong sense of honor. She has sworn to protect Chagum, the prince of the Empire. Her goal is to keep Chagum alive at all costs, because saving his life is crucial to her personal goal of redemption.
- The Emperor (Chagum’s father) has dispatched his elite warriors to kill the prince, as they believe that he is possessed by an evil water spirit. Their goal is to kill the prince because the evil water spirit is a bad omen for the empire, and they believe that killing the prince will save the kingdom.
- Balsa’s spear is damaged, and she is outnumbered. She has the disadvantage.
We are, of course, rooting for Balsa and Chagum at this point in the story. Balsa’s our main character, she’s super cool, and child assassination is a bad look. We know that Balsa is strong: we’ve seen her do athletic stunts, and it’s been alluded to that she is extremely skilled with the spear. This fight is the first time we get to see her use it, so it’s very exciting to the viewer. We want to see her in action.
Part 1b. The Emotional Stage
- Chagum doesn’t have much of a personality at this point: we know he’s a child prince, and we know his dad wants to kill him. So we don’t know him well, but he’s already sympathetic due to circumstance.
- When Balsa and Chagum get to the rice fields, they are almost home-free. They’ve spent a lot of effort trying to redirect the emperor’s warriors and the plan almost worked. We are extremely close to safety, so the fact that this is when the emperor’s elite catch up is very tense and frustrating.
All this puts the audience in the mindset of: oh man, they’re so close, I really need Balsa to win! I don’t want the kid die! You can taste the safety, you are almost there—it’s the type of tension that gets you invested in the outcome of the fight.
Part 1c. The Physical Stage
The first half, and the faster-paced portion of the fight takes place in a rice field at night (a classic). Wide open, with water to splash in, and nowhere to hide. It’s right on the edge of the thick forest, which gives Balsa and Chagum an immediate goal: get to the denser terrain so that they might break line of sight of their pursuers.
The second half of the fight is less of a fight and more of a close-up, emotional moment of action. It takes place in a clearing by the edge of the forest.
The physical location of the fight ties in with the short-term goals of the characters: the open field forces Balsa into direct confrontation even though she wants to run, and the clearing by the edge of the forest gives Jin (one of the emperor’s warriors) the illusion of privacy when he tries to kill Chagum, and it gives Balsa cover to hide until she can intervene.
Part 1 – TL;DR
Even before you get to the actual fight, the setup of the fight has inherent tension and intrigue. One can reasonably assume that Balsa and Chagum will survive, because this is episode 3 of a 26 episode anime. But you don’t know if her damaged spear will hold out. You don’t know why the emperor wants Chagum dead. You don’t know if Balsa will kill the emperor’s guards, or if she’ll be able to make a clean getaway with the prince. All these uncertainties create mystery, which creates tension. And tension is what makes the fight fun.
Part 2. The Purpose
I mentioned earlier that this is the first actual fight in the show.
It’s the payoff for a bunch of little questions that have cropped up so far. How strong is Balsa? Is she good enough to win, even when outnumbered? What does her fighting style look like?
A lot of action stories have big fight early on, and that’s because a well-done fight scene squeezes in a massive amount of characterization. In this fight, we learn a lot about Balsa, and we learn a lot about the Emperor and the difference between the Emperor and the people who work for him.
Some questions that get explored: How do they think under pressure? What kind of fighting do they do? Are they strategic? Reactive? Brute force or trickster? How do they solve problems? How far are these people willing to go to achieve their goals?
There’s a moment in this fight when Balsa is wounded, and the emperor’s warriors retrieve Prince Chagum. Balsa ends up retreating into the forest. Jin says something along the lines of: she’s a mercenary, she works for money and she’s already been paid; she won’t risk her life to come back and get the prince.
But she does. Even though she’s been wounded, and even though she had the perfect opportunity to walk away, she comes back and saves Prince Chagum at the expense of her own health. Balsa keeps her promises; Balsa’s personal quest for redemption is more important to her than her life. We know her, now!
Fight scenes are great for characterization because it’s a deviation from status quo. A person’s default state is not “battle,” and stories thrive on extraordinary circumstances. “How does this character change/act/perform under pressure?” is a really great characterization question, and a fight scene is the opportunity to show the answer rather than tell it.
Fight scenes are also great for thematic debate. You get the opportunity to literalize the conflict between different philosophies via characters fighting each other. EZ story moment. You know that one Howard Ashman quote about how, in musicals, the characters sing when they’re too emotional to speak? That’s what fight scenes are to me. The characters fight when they can’t talk to each other.
And then, of course, a fight scene is also moving the plot along. The conflict is happening, information is being exchanged/discovered/buried. Some characters life, some characters get hurt, some characters die. A fight scene is a way to physically bring characters to the state they need to be in for the story to progress (in the right emotional state, the right physical state, the right location, etc). Lots of things going on, which is good—you want all of your scenes to be purposeful.
Part 3. The Details
All of that had to do with the zoomed-out, overall story view of the fight (how the fight fits into the overall story). I am now going to continue to gush about the episode 3 rice field fight up close (how does the fight scene work in isolation). Because Seirei no Moribito rocks.
Part 3a. The Setting
I already mentioned the open rice field/dense forest dichotomy and how that affects the characters’ short-term goals. It’s also a great choice to establish Balsa’s superior technical ability with her spear. The rice field is wide open and relatively flat—no obstructions or distractions, with everyone on equal ground. There are no tricks to pull, no environmental quirks to exploit: this is a clean fight between Balsa and the emperor’s warriors. When she comes out on top, it’s because she’s better than them.
Depending on the character, it might be better to change the terrain. Have the stealthy warrior fight in a forest, where they can appear and reappear and use their sneakiness to their advantage. Put a trickster in a situation where they can improvise traps. There is an aspect of your character that you want to show off, so set the stage so that they can show off. It’ll be totally badass and fun.
Part 3b. The Short-Term Goals
When you read a story, you can reasonably assume that the protagonist will stay alive (especially if you are not near the end of the story). Knowing the outcome can make a story stale if you're not careful. You can lose tension if there’s no risk. Some stories try to create a world/tone/atmosphere so that anyone can die. A lot don’t because that’s a little depressing.
My friend Rat Meg has an excellent post on this regarding OP protagonists, but to summarize: if you know the protagonist is always going to win the physical fight, you have to make the win condition not about that. Balsa isn’t OP, but giving characters goals beyond “win the fight” can make a fight so much more interesting.
In the rice field fight, Balsa does not have to defeat the emperor's warriors: she has to get Chagum and herself away alive. Her goal is to make a clean getaway. When the warriors show up, she makes the decision to confront them, and her goal is not just to win, but to win so decisively that they won’t be able to follow her. When Chagum gets caught, she changes her goal to ‘keep him safe at all costs, no matter the harm done to myself’, and she gets seriously wounded. She can succeed in some goals, but fail in others, and the story reacts and keeps changing. It’s the same principle behind why rolling a nat 1 is so entertaining in D&D. The more you fail, the more creative you have to get.
Part 3c. Monkey Brain
There is just something so cool and so satisfying and so fun about seeing a character kick ass. There is also something very cool and very satisfying about seeing a character get beat up. The rice field fight has it all: Balsa kicking ass, and also getting beat up. It’s fun! Fight scenes that know exactly why they are cool are just so good. Hell yeah, overindulge and use every single weapon despite how impractical they are. Yes please show someone pulling off an unrealistic move for the coolness factor. Absolutely include the explosion-that-would-definitely-kill-but-doesn’t.
Part 3 — TL;DR
If you want the fight to be cool, make it cool! Set it in a cool place! Give your characters opportunities to show off! Make it interesting by changing the win conditions! Conflicting goals forces characters to prioritize and it makes scenes fun!
Part 4. Words???
Unfortunately, as mentioned, Seirei no Moribito is an anime and I haven’t read the book so I cannot analyze and gush about its prose in this section. Otherwise, the advertisement would continue. You’re safe for the moment.
Re: prose, there’s probably a post out there that goes over the language of fight scenes better than I ever could. I write with the diction of a middle-grade author because I read PJatO too much as a child and it rewrote my DNA. This is not a bad thing, this is just a fact. So I’m just gonna fire off fight scene writing advice I heard from around:
- Filter words — if you want a more immersive reading experience, you want to avoid filtering the action through the narration. So use sentences like: “Her arm hurt” as opposed to “she felt her arm hurt”. But if you’re trying to distance the reader, like recreating the feeling of shock/dissociation, then filter words would help achieve that effect.
- Make the rhythm of your prose match the energy of the fight. Short and choppy feels fast in the brain. Long and wordy feels overwhelming. Fragmented sentences and run-ons are chaotic. Customize the vibes.
- Establish the important details of the setting beforehand so that you don’t have to stop the action to describe the specific placement of a relevant tree stump. I think I heard this one from Brandon Sanderson on a podcast somewhere, but I think about it a lot when I write because blocking is hard enough and it's even harder when you have to stop and attempt to translate the movie in your head into words. I can’t tell you how to block a fight scene. We need to find someone else who is smarter that can tell us.
Part 5. The Point
Fight Scenes are Fun, actually. They can be really effective if you set them up properly! If you know what you want to do with them, you can arrange it to be as cool as possible! You don’t have to be in a visual medium to make fights fun. You just have to figure out how to translate the cool bits into prose, which I think is mostly done through giving your fight cool shit on both the macro story level scale and the micro scene level scale.
Also, watch Seirei no Moribito.